League of Legends 12.17: Release Date and Patch Notes

2022-09-10 08:13:38 By : Mr. Baconic yu

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League of Legends update 12.17 is the next patch in the game and we can reveal the patch notes as well as when it will be released.

The multiplayer online battle arena video game developed and published by Riot Games, which was released all the way back in 2009, has been a huge success and shows no signs of losing its following.

A huge reason for this are its constant updates that not only sort out bugs, but also bring huge updates to the game and new content.

With update 12.16 a great success for the LoL developers, there is a lot of expectation around update 12.17, and it looks like it delivers.

According to the official League of Legends schedule, update 12.17 will go live on Thursday 8th September 2022.

The patch notes have arrived and we can reveal them for you in full. They have been gathered from the League of Legends website in the patch notes section.

Damage: 60/95/130/165/200 (+75% bonus AD) >>> 80/110/140/170/200 (+90% bonus AD)

Cooldown: 28/25/22/19/16 seconds >>> 26/23/20/17/14 seconds

Q – End of the Line:

Cooldown: 12/11/10/9/8 seconds >>> 13/11.5/10/8.5/7 seconds

Damage: 250/400/550 (+150% bonus AD) >>> 275/425/575 (+150% bonus AD)

Base Armor: 35 >>> 32

HP Growth: 104 >>> 99

Damage: 60/90/120/150/180 (+90% bonus AD) >>> 60/85/110/135/160 (+95% bonus AD)

Damage per stack: 2% (+3% per 100 bonus AD) >>> 4% (+6% per 100 bonus AD)

Q Cooldown per stack: 1 second >>> 0.75 seconds

Max number of stacks: 2 >>> 3

Stack Falloff: All at duration end >>> 1 stack per second at duration end

Mana Cost: 28/31/34/37/40 >>> 30

Cooldown: 14 seconds >>> 16/15.5/15/14.5/14 seconds

[NEW] ARMORED CAVALRY: Hecarim gains 15/20/25/30/35 Armor and Magic Resist while Spirit of Dread is active

Min Damage: 30/45/60/75/90 (+55% bonus AD) >>> 30/45/60/75/90 (+50% bonus AD)

Max Damage: 60/90/120/150/180 (+110% bonus AD) >>> 60/90/120/150/180 (+100% bonus AD)

Minimum Knockback: 250 >>> 150

Maximum Knockback: 450 >>> 350

Cooldown: 20/19/18/17/16 >>> 18 at all ranks

Fear duration: 0.75-2 seconds based on distance traveled >>> 0.75-1.5 seconds based on distance traveled

Cooldown: 11/10.5/10/9.5/9 seconds >>> 10/9.5/9/8.5/8 seconds

Mana Cost: 70/75/80/85/90 >>> 60/65/70/75/80

[NEW] TREES STRIKE BACK: Getting hit by large jungle monsters now reduces Sap Magic’s cooldown by 1.5 seconds per attack received

Heal: 5-45 (+4.5-11% Max Health) (levels 1-15) >>> 4-34 (+4.8-14% Max Health) (levels 1-17)

Damage: 70/110/150/190/230 (+40% AP) >>> 65/110/155/200/245 (+40% AP)

[NEW] WOOD YOU BELIEVE IT: Q now deals per cent maximum health damage (2/2.25/2.5/2.75/3%)

[NEW] BRANCHING OUT: Q now deals 40/60/80/100/120 bonus damage to monsters

[REM] NOT SO HEALTH-Y: Saplings no longer deal maximum per cent health damage

Base Damage: 20/45/70/95/120 (+7/7.25/7.5/7.75/8% (+70% per 100 AP) target maximum Health) >>> 55/80/105/130/155 (+42.5% AP +6% bonus HP)

Empowered Brush Damage: 40/90/140/190/240 (+14/14.5/15/15.5/16% (+1.4% per 100 AP) target maximum Health) >>> 110/160/210/260/310 (+85% AP +12% bonus HP)

[NEW] MINIONS ACTIVIST: Minions no longer take empowered brush damage from Saplings

Mana Cost: 60/70/80/90/100 >>> 45/55/65/75/85

Slow Amount: 35% >>> 45%

[NEW] A LIL SAPPY: Brush empowered Saplings now slow for 35% >>> 45% (+2% per 100 AP) (6% per 1000 bonus HP)

Missile Initial Speed: 50 >>> 100

Missile Maximum Speed: 650 >>> 750

Missile Acceleration: 250 >>> 300

[NEW] MAKE LIKE A TREE AND LEAF: Maokai now gains 40/50/60% Bonus Move Speed that decays over 2 seconds upon hitting enemy champions

Physical Damage: 20/40/60/80/100 (+100% AD) (+35% AP) >>> 20/45/70/95/120 (+100% AD) (+35% AP)

Cast Time: 0.25s >>> Matches Basic Attack Time

Mana Cost: 45 >>> 35

Attack Speed: 40/55/70/85/100% >>> 50/65/80/95/110%

Cooldown: 18/16/14/12/10 seconds >>> 18/17/16/15/14 seconds

Full Damage (8-ticks): 80/115/150/185/220 (+80% AP) >>> 70/100/130/160/190 (+100% AP)

Slow: 40/45/50/55/60% >>> 50% (+4% per 100 AP)

[REM] Removed an interaction where each application of Nami’s E would count towards procing Electrocute. E (and its applications) will now only count as a single spell cast for effects such as Electrocute.

Attack Speed Ratio: 0.668 >>> 0.721 

Cooldown: 14 seconds >>> 13 seconds

Move Speed while Dismounted: 250 >>> 280

Cooldown: 18/16.25/14.5/12.75/11 seconds >>> 13 seconds

Damage: 65/100/135/170/205 (+80% bonus AD) >>> 60/90/120/150/180 (+100% bonus AD)

Furious Damage: 100 / 150 / 200 / 250 / 300 (+120% bonus AD) >>> 90 / 135 / 180 / 225 / 270 (+140% bonus AD)

AD ratio: 20% per 100 bonus AD >>> 25% per 100 bonus AD

AD Growth: 3 >>> 2.8

Bounce Damage AD Ratio: 30/35/40/45/50% total AD >>> 25/30/35/40/45% total AD

Base Health: 595 >>> 575

Cooldown: 10/9/8/7/6 seconds >>> 11/10/9/8/7 seconds

Base Magic Resist: 32 >>> 28

Cooldown: 15/14/13/12/11 seconds >>> 16/15/14/13/12 seconds

Cooldown: 15/14/13/12/11 seconds >>> 18/17/16/15/14 seconds

AP Ratio: 70% >>> 80%

Mana Cost: 40/55/70/85/100 >>> 30/40/50/60/70

Combine Cost: 50 gold >>> 150 gold

Total Cost: 2800 >>> 3000 gold

Attack Damage: 40 >>> 45 gold

Ability Power: 20 >>> 30

Total Cost: 2600 >>> 3000

Ability Power: 65 >>> 80

Ability Haste: 10 >>> 15

The following ultimates have been updated to match their original champion’s functionality.

The following skins will be released in this patch: 

The following chromas will be released in this patch:

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