Once you have subscribed we will use the email you provided to send you the newsletter. You can unsubscribe at any time by clicking the unsubscribe link at the bottom of the newsletter email.
League of Legends update 12.17 is the next patch in the game and we can reveal the patch notes as well as when it will be released.
The multiplayer online battle arena video game developed and published by Riot Games, which was released all the way back in 2009, has been a huge success and shows no signs of losing its following.
A huge reason for this are its constant updates that not only sort out bugs, but also bring huge updates to the game and new content.
With update 12.16 a great success for the LoL developers, there is a lot of expectation around update 12.17, and it looks like it delivers.
According to the official League of Legends schedule, update 12.17 will go live on Thursday 8th September 2022.
The patch notes have arrived and we can reveal them for you in full. They have been gathered from the League of Legends website in the patch notes section.
Damage: 60/95/130/165/200 (+75% bonus AD) >>> 80/110/140/170/200 (+90% bonus AD)
Cooldown: 28/25/22/19/16 seconds >>> 26/23/20/17/14 seconds
Q – End of the Line:
Cooldown: 12/11/10/9/8 seconds >>> 13/11.5/10/8.5/7 seconds
Damage: 250/400/550 (+150% bonus AD) >>> 275/425/575 (+150% bonus AD)
Base Armor: 35 >>> 32
HP Growth: 104 >>> 99
Damage: 60/90/120/150/180 (+90% bonus AD) >>> 60/85/110/135/160 (+95% bonus AD)
Damage per stack: 2% (+3% per 100 bonus AD) >>> 4% (+6% per 100 bonus AD)
Q Cooldown per stack: 1 second >>> 0.75 seconds
Max number of stacks: 2 >>> 3
Stack Falloff: All at duration end >>> 1 stack per second at duration end
Mana Cost: 28/31/34/37/40 >>> 30
Cooldown: 14 seconds >>> 16/15.5/15/14.5/14 seconds
[NEW] ARMORED CAVALRY: Hecarim gains 15/20/25/30/35 Armor and Magic Resist while Spirit of Dread is active
Min Damage: 30/45/60/75/90 (+55% bonus AD) >>> 30/45/60/75/90 (+50% bonus AD)
Max Damage: 60/90/120/150/180 (+110% bonus AD) >>> 60/90/120/150/180 (+100% bonus AD)
Minimum Knockback: 250 >>> 150
Maximum Knockback: 450 >>> 350
Cooldown: 20/19/18/17/16 >>> 18 at all ranks
Fear duration: 0.75-2 seconds based on distance traveled >>> 0.75-1.5 seconds based on distance traveled
Cooldown: 11/10.5/10/9.5/9 seconds >>> 10/9.5/9/8.5/8 seconds
Mana Cost: 70/75/80/85/90 >>> 60/65/70/75/80
[NEW] TREES STRIKE BACK: Getting hit by large jungle monsters now reduces Sap Magic’s cooldown by 1.5 seconds per attack received
Heal: 5-45 (+4.5-11% Max Health) (levels 1-15) >>> 4-34 (+4.8-14% Max Health) (levels 1-17)
Damage: 70/110/150/190/230 (+40% AP) >>> 65/110/155/200/245 (+40% AP)
[NEW] WOOD YOU BELIEVE IT: Q now deals per cent maximum health damage (2/2.25/2.5/2.75/3%)
[NEW] BRANCHING OUT: Q now deals 40/60/80/100/120 bonus damage to monsters
[REM] NOT SO HEALTH-Y: Saplings no longer deal maximum per cent health damage
Base Damage: 20/45/70/95/120 (+7/7.25/7.5/7.75/8% (+70% per 100 AP) target maximum Health) >>> 55/80/105/130/155 (+42.5% AP +6% bonus HP)
Empowered Brush Damage: 40/90/140/190/240 (+14/14.5/15/15.5/16% (+1.4% per 100 AP) target maximum Health) >>> 110/160/210/260/310 (+85% AP +12% bonus HP)
[NEW] MINIONS ACTIVIST: Minions no longer take empowered brush damage from Saplings
Mana Cost: 60/70/80/90/100 >>> 45/55/65/75/85
Slow Amount: 35% >>> 45%
[NEW] A LIL SAPPY: Brush empowered Saplings now slow for 35% >>> 45% (+2% per 100 AP) (6% per 1000 bonus HP)
Missile Initial Speed: 50 >>> 100
Missile Maximum Speed: 650 >>> 750
Missile Acceleration: 250 >>> 300
[NEW] MAKE LIKE A TREE AND LEAF: Maokai now gains 40/50/60% Bonus Move Speed that decays over 2 seconds upon hitting enemy champions
Physical Damage: 20/40/60/80/100 (+100% AD) (+35% AP) >>> 20/45/70/95/120 (+100% AD) (+35% AP)
Cast Time: 0.25s >>> Matches Basic Attack Time
Mana Cost: 45 >>> 35
Attack Speed: 40/55/70/85/100% >>> 50/65/80/95/110%
Cooldown: 18/16/14/12/10 seconds >>> 18/17/16/15/14 seconds
Full Damage (8-ticks): 80/115/150/185/220 (+80% AP) >>> 70/100/130/160/190 (+100% AP)
Slow: 40/45/50/55/60% >>> 50% (+4% per 100 AP)
[REM] Removed an interaction where each application of Nami’s E would count towards procing Electrocute. E (and its applications) will now only count as a single spell cast for effects such as Electrocute.
Attack Speed Ratio: 0.668 >>> 0.721
Cooldown: 14 seconds >>> 13 seconds
Move Speed while Dismounted: 250 >>> 280
Cooldown: 18/16.25/14.5/12.75/11 seconds >>> 13 seconds
Damage: 65/100/135/170/205 (+80% bonus AD) >>> 60/90/120/150/180 (+100% bonus AD)
Furious Damage: 100 / 150 / 200 / 250 / 300 (+120% bonus AD) >>> 90 / 135 / 180 / 225 / 270 (+140% bonus AD)
AD ratio: 20% per 100 bonus AD >>> 25% per 100 bonus AD
AD Growth: 3 >>> 2.8
Bounce Damage AD Ratio: 30/35/40/45/50% total AD >>> 25/30/35/40/45% total AD
Base Health: 595 >>> 575
Cooldown: 10/9/8/7/6 seconds >>> 11/10/9/8/7 seconds
Base Magic Resist: 32 >>> 28
Cooldown: 15/14/13/12/11 seconds >>> 16/15/14/13/12 seconds
Cooldown: 15/14/13/12/11 seconds >>> 18/17/16/15/14 seconds
AP Ratio: 70% >>> 80%
Mana Cost: 40/55/70/85/100 >>> 30/40/50/60/70
Combine Cost: 50 gold >>> 150 gold
Total Cost: 2800 >>> 3000 gold
Attack Damage: 40 >>> 45 gold
Ability Power: 20 >>> 30
Total Cost: 2600 >>> 3000
Ability Power: 65 >>> 80
Ability Haste: 10 >>> 15
The following ultimates have been updated to match their original champion’s functionality.
The following skins will be released in this patch:
The following chromas will be released in this patch:
Keep up to date with all of the latest Gaming News right here at GiveMeSport.
SEO Content Writer/Journalist covering sports and gaming. Huge Crystal Palace fan pursuing a career in the Sports Media industry.
© 2022 Sports New Media Limited. All Rights Reserved.